HellDivers 2 Passives de armadura: una guía completa y una lista de niveles
Helldivers 2 clasifica la armadura en la luz, la movilidad y la defensa de impaciencia, de manera media y pesada. Sin embargo, el verdadero poder se encuentra en los pasivos de armadura: las ventajas potentes que alteran significativamente el juego. Esta guía proporciona una descripción completa de todos los pasivos y una lista de niveles para optimizar sus carga.
Todos los pasivos de armadura y sus efectos
La siguiente tabla detalla los 14 puestos de armadura en Helldivers 2 (a partir de la versión del juego 1.002.003). Recuerde, solo la armadura corporal otorga a estos pasivos; Los cascos y capas no ofrecen bonos adicionales.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Lista de nivel pasivo de armadura
Esta lista de niveles evalúa los pasivos basados en el valor general, la utilidad y la efectividad en varias misiones y tipos enemigos.
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Significantly increases utility; more grenades for various tactical options (e.g., bug hole closure, fabricator destruction). |
Med-Kit | Dramatically improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-consumption weapons. | |
**A** | Democracy Protects | Provides strong early-game defense, mitigating lethal damage. |
Extra Padding | Offers consistent damage resistance. | |
Fortified | Excellent against Automatons, increasing survivability against explosive attacks. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range for safer stratagem deployment and grenade use. | |
**B** | Peak Physique | Situational; melee combat is generally avoided. Weapon handling improvement is useful against mobile enemies. |
Inflammable | Best suited for fire-based builds, particularly effective against Terminids and Illuminate in specific environments (fire tornadoes). | |
Scout | Useful for revealing enemy positions, but limited in scope. | |
**C** | Acclimated | Limited effectiveness due to rarely encountering all four damage types simultaneously. |
Advanced Filtration | Only beneficial for gas-focused builds. | |
Electrical Conduit | Primarily useful against Illuminate, but other options often prove superior. | |
Unflinching | Minimal impact on combat effectiveness. |
Esta guía y lista de niveles lo ayudará a adaptar su experiencia HellDivers 2 a su estilo de juego preferido y maximizar sus posibilidades de supervivencia. Recuerde adaptar sus elecciones pasivas de armadura en función de la misión específica y los tipos de enemigos que encuentre.