Helldivers2アーマーパッシブ:包括的なガイドとティアリスト
Helldivers 2は、アーマーを軽く、中程度で、重いものに分類し、モビリティと防御に影響を与えます。ただし、実際のパワーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブの完全な概要と、ロードアウトを最適化するティアリストを提供します。
すべての鎧のパッシブとその効果
次の表には、Helldivers 2の14のアーマーパッシブが詳しく説明されています(1.002.003ゲームバージョンの時点)。覚えておいてください、ボディアーマーのみがこれらのパッシブを付与します。ヘルメットとケープは追加のボーナスを提供しません。
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

アーマーパッシブティアリスト
このティアリストは、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブを評価します。

| Tier | Armor Passive | Why? |
|---|---|---|
| **S** | Engineering Kit | Significantly increases utility; more grenades for various tactical options (e.g., bug hole closure, fabricator destruction). |
| Med-Kit | Dramatically improves survivability, especially when combined with the Experimental Infusion booster. | |
| Siege-Ready | Boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-consumption weapons. | |
| **A** | Democracy Protects | Provides strong early-game defense, mitigating lethal damage. |
| Extra Padding | Offers consistent damage resistance. | |
| Fortified | Excellent against Automatons, increasing survivability against explosive attacks. | |
| Servo-Assisted | Highly effective against Terminids; increased throwing range for safer stratagem deployment and grenade use. | |
| **B** | Peak Physique | Situational; melee combat is generally avoided. Weapon handling improvement is useful against mobile enemies. |
| Inflammable | Best suited for fire-based builds, particularly effective against Terminids and Illuminate in specific environments (fire tornadoes). | |
| Scout | Useful for revealing enemy positions, but limited in scope. | |
| **C** | Acclimated | Limited effectiveness due to rarely encountering all four damage types simultaneously. |
| Advanced Filtration | Only beneficial for gas-focused builds. | |
| Electrical Conduit | Primarily useful against Illuminate, but other options often prove superior. | |
| Unflinching | Minimal impact on combat effectiveness. |
このガイドとティアリストは、Helldivers 2エクスペリエンスを好みのプレイスタイルに合わせて調整し、サバイバルの可能性を最大化するのに役立ちます。遭遇する特定のミッションと敵の種類に基づいて、鎧のパッシブ選択を忘れないでください。
