
王国のサイコロの芸術をマスターしてください:derverance 2 とすぐにグロスシェンを蓄積してください!このガイドは、ゲームを見つけることから強力なバッジの利用、さらには有利なためにロードされたサイコロを採用することまで、すべてをカバーしています。
目次
- サイコロゲームを見つける場所
- スコアリングの組み合わせと戦略
- バッジ:包括的なリスト
- ロードされたサイコロ:詐欺師の利点
サイコロゲームを見つける場所
チュートリアルでは、サイコロの基本を紹介します。それを完了した後、ゲームの世界全体のほぼすべての宿や居酒屋で、サイコロゲームがすぐに入手できます。居酒屋の近くにNPCを見つけるだけで、会話を開始してプレイを開始します。
スコアリングの組み合わせと戦略
目的は、対戦相手の前にターゲットスコアに到達することです。 6個のサイコロから始めて、ターンごとに何度も希望する数回再ロールできます。ただし、スコアリングの組み合わせが順番に終了するロールは、そのラウンドのすべての蓄積されたポイントを没収します。各ロールでダイを失うことは、いつ停止するかについて戦略的な意思決定を強調します。
スコアリングの組み合わせは次のとおりです。
| Combination | Points |
|---|---|
| One | 100 |
| Five | 50 |
| 1, 2, 3, 4, 5 | 500 |
| 2, 3, 4, 5, 6 | 750 |
| 1, 2, 3, 4, 5, 6 | 1,500 |
| Three 1s | 1,000 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
トリプルコンビネーションは、追加のマッチングダイスにボーナスポイントを授与します。たとえば、3つの2は200の価値がありますが、4つの2は400、5つの2が800、6つの2が1600ポイントになります。
バッジ:あなたの秘密兵器
サイコロゲームを強化するために、チェストや死体内のバッジを発見してください。それらは、スズ、シルバー、ゴールドの3つの層にあり、それぞれ独自の利点を提供します。
| Badge | Effect |
|---|---|
| Tin Doppelganger’s Badge | Doubles points from your last roll (once per game). |
| Tin Badge of Headstart | Provides a small point advantage at the game's start. |
| Tin Badge of Defence | Negates the effects of opponent's Tin badges. |
| Tin Badge of Fortune | Allows re-rolling one die (once per game). |
| Tin Badge of Might | Adds one extra die to your roll (once per game). |
| Tin Badge of Transmutation | Changes one die to a 3 after your roll (once per game). |
| Carpenter’s Badge of Advantage | 3+5 becomes a new formation, "The Cut" (repeatable). |
| Tin Warlord’s Badge | 25% bonus points for the current turn (once per game). |
| Tin Badge of Resurrection | Allows another roll after an unsuccessful throw (once per game). |
| Silver Doppelganger’s Badge | Doubles points from your last roll (twice per game). |
| Silver Badge of Headstart | Provides a moderate point advantage at the game's start. |
| Silver Badge of Defence | Negates the effects of opponent's Silver badges. |
| Silver Swap-Out Badge | Re-roll one die after your roll (once per game). |
| Silver Badge of Fortune | Re-roll up to two dice (once per game). |
| Silver Badge of Might | Adds one extra die to your roll (twice per game). |
| Silver Badge of Transmutation | Changes one die to a 5 after your roll (once per game). |
| Executioner’s Badge of Advantage | 4+5+6 becomes a new formation, "The Gallows" (repeatable). |
| Silver Warlord’s Badge | 50% bonus points for the current turn (once per game). |
| Silver Badge of Resurrection | Allows another roll after an unsuccessful throw (twice per game). |
| Silver King’s Badge | Adds one extra die to your roll (twice per game). |
| Gold Doppelganger Badge | Doubles points from your last roll (thrice per game). |
| Gold Badge of Headstart | Provides a significant point advantage at the game's start. |
| Gold Badge of Defence | Negates the effects of opponent's Gold badges. |
| Gold Swap-Out Badge | Re-roll two dice of the same value after your roll (once per game). |
| Gold Badge of Fortune | Re-roll up to three dice (once per game). |
| Gold Badge of Might | Adds one extra die to your roll (thrice per game). |
| Gold Badge of Transmutation | Changes one die to a 1 after your roll (once per game). |
| Priest’s Badge of Advantage | 1+3+5 becomes a new formation, "The Eye" (repeatable). |
略奪中に見つかったロードされたサイコロを発見して利用して、あなたの好意でオッズを傾けるようにしてください。ゲームを開始する前に、お好みのロードされたサイコロを選択してください。
この包括的なガイドは、 Kingdom Come:Deliverance 2 でサイコロテーブルを支配するようになります。頑張ってください、そしてあなたの好意の可能性がありますように!
- ソニーが明らかにした、2025年7月のプレイステーションプラス ゲーム一覧
- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
