소식 Many game developers think the term “AAA” is silly and the industry is inefficient

Many game developers think the term “AAA” is silly and the industry is inefficient

작가 : Penelope Jan 22,2025

Many game developers think the term “AAA” is silly and the industry is inefficient

The "AAA" label in game development is outdated and irrelevant, according to many developers. Initially signifying massive budgets, high quality, and low failure rates, it's now associated with profit-driven competition that often sacrifices innovation and quality.

Charles Cecil, co-founder of Revolution Studios, calls the term "silly and meaningless," a relic of a time when increased publisher investment didn't translate to better games. He points to Ubisoft's Skull and Bones, initially touted as a "AAAA" title, as a prime example of this failure. A decade of development resulted in a disappointing launch, highlighting the emptiness of such labels.

Major publishers like EA also face criticism for prioritizing mass production over player engagement and unique experiences.

Conversely, independent studios frequently produce games that resonate more deeply than their "AAA" counterparts.

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