If you’re like me and find yourself dying all too often in Dead Sails, fear not—there are plenty of weapons, boats, and other items to help you survive until you reach the next safe zone. That's why I've put together a comprehensive list of all items in Dead Sails, detailing how to obtain and use them. Knowing what you're looking for and where to find it can save you precious time and keep you in the game longer.
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Table of contents
- All Weapons & Ammo in Dead Sails
- Armor in Dead Sails
- Full List of Boats in Dead Sails
- All Rafts in Dead Sails
- Every Healing Item in Dead Sails
- Miscellaneous Items in Dead Sails
- New Items in Dead Sails
All Weapons & Ammo in Dead Sails
Hand-to-hand combat won't get you far in Dead Sails. To take down mobs and secure the best loot, you need to be well-armed. Fortunately, the developers have kept the weapon selection focused, with each one serving a unique purpose. Here's a rundown of the weapons in Dead Sails, their functions, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Devastating at close range; perfect for night-time mob rushes. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Sold in batches of 12 rounds; use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (in-game currency) | Limited to 4 bullets per barrel, making each shot crucial. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Only 4 bullets; make every shot count. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long and mid-range engagements. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle; more generous than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out structures; send mobs running. |
*Dynamite* | Purchase for 15 Dabloons at the Shop Store or start as a Miner class | Powerful explosive for clearing obstacles and dealing massive damage. |
*Turret* | Varies in cost, available at every Shop Store | Static machine gun for your boat; requires operation and has high RPM. |
Armor in Dead Sails
While Dead Sails keeps things simple, more variety in armor could enhance the experience. Currently, there are only two types of armor available:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons at the Shop Store | Reduces damage from enemies but won't prevent death. |
*Helmet* | 75 Dabloons at the Shop Store | Decreases overall damage when combined with the chestplate. |
Full List of Boats in Dead Sails
Boats in Dead Sails aren't just for transportation; they serve as mobile storage units, perfect for ferrying loot to sell at the next safe zone. Though they don't vary in speed or size, their aesthetics can make a difference:
**Name** | **Where to get it** | **Info** |
*Default* | Starting boat; no purchase needed | A solid choice until you get the hang of the game. |
*Military* | 150 Dabloons in the starting lobby | Camouflage adds a tactical edge. |
*Junk* | 150 Dabloons in the starting lobby | It might look like trash, but it's yours. |
*Modern Boat* | 150 Dabloons in the starting lobby | A sleek option for those who prefer a modern look. |
*Dragon Boat* | 150 Dabloons in the starting lobby | A unique blend of Mickey Mouse and Viking aesthetics. |
*Rubber Duckie* | 150 Dabloons in the starting lobby | Arguably the most fun boat in the game. |
*Viking Boat* | 150 Dabloons in the starting lobby | Complete with shields, spears, and a dragon carving. |
*Empress* | 150 Dabloons in the starting lobby | A stylish pink vessel for loot collection. |
*Sheep* | 150 Dabloons in the starting lobby | Every list needs a quirky option. |
*Shark Boat* | 150 Dabloons in the starting lobby | Sadly, no Baby Shark soundtrack included. |
*Bling Boat* | 150 Dabloons in the starting lobby | For those who want to feel like a hip-hop star. |
If you need more space for your team or loot, consider adding a raft.
All Rafts in Dead Sails
Rafts provide additional space for loot, turrets, or even Zombies and Drowned for fuel. Here are the rafts available in Dead Sails:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for your loot. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Equipped with bandages and medkits for quick healing. |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items directly, planning safe zone purchases. |
*Ammo* | 400 Dabloons and 5 wins | Stock up on ammo without waiting for safe zones. |
Every Healing Item in Dead Sails
Whether you're a Medic or not, knowing the healing items in Dead Sails is crucial for extending your gameplay:
**Name** | **Where to get it** | **Info** |
*Bandage* | 3 Dabloons or $10 at the Shop Store | Provides a 20% health boost; best used in stacks. |
*Shark oil* | $35 at the General Store | Heals to 100% health and grants a temporary speed boost. |
*Medkit* | 20 Dabloons | Fully restores health; the best value for money. |
Miscellaneous Items in Dead Sails
Items that don't fit into the categories of weapons, boats, or healing are still vital in Dead Sails. Here's a look at some miscellaneous items:
**Name** | **Where to get it** | **Info** |
*Coal* | 3 Dabloons or $20 at the Shop Store | Useful for ship protection and fuel. |
*Shovel* | Starter item for Miner class | A makeshift weapon, but not very effective. |
*Torch* | 3 Dabloons or $10 at the Shop Store | Essential for visibility at night. |
*Steel* | 10 Dabloons at the Shop Store | Low-grade ship protection; not the best value. |
*Steel plate* | 25 Dabloons at the Shop Store | Better ship armor against Zombies and mobs. |
*Cross* | 40 Dabloons at the Shop Store | Offers protection from aggressive Zombies at night. |
*Lantern* | 3 Dabloons at the Shop Store | Provides light and can be used as a melee weapon. |
New Items in Dead Sails
With the introduction of the Kraken boss and class system changes, Dead Sails now features three new items. While no one has found recipes or acquisition methods yet, here's what we know:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a trap. |
*Wizard Orb Staff* | TBA | Introduces magic; possibly limited to certain classes. |
*Flying Broomstick* | TBA | Acquired through a recipe; class restrictions unclear. |
Now armed with all this information, you're ready to strike fear into the hearts of every mob along the riverbanks. Remember, success in Dead Sails also depends on a bit of luck and good teamwork. For further preparation, check out my guide on defeating the new Kraken in Dead Sails and show that slimy, overgrown squid who's the real boss.