Crime in Kingdom Come: Deliverance 2 isn't a mere inconvenience; it fundamentally alters how the game world interacts with you. Stealing, trespassing, or even roughing up a peasant can have serious repercussions. This guide details the mechanics of crime and punishment in Kingdom Come: Deliverance 2.
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How Crimes Work in Kingdom Come: Deliverance 2

Any action disrupting KCD2's law-abiding society is considered a crime. The sequel boasts improved AI, making NPCs far more perceptive to criminal activity. Expect consequences, whether caught in the act or tracked down later. The game flags these actions as illegal:
- Murder: Killing innocent NPCs.
- Theft: Stealing from homes, shops, or unconscious NPCs.
- Lockpicking: Breaking into locked buildings or chests.
- Pickpocketing: Stealing directly from people.
- Assault: Attacking civilians or guards.
- Animal Cruelty: Hurting domestic animals.
- Trespassing: Entering private areas without permission.
- Disrupting Order: Causing trouble in towns.
These actions can lead to suspicion, arrest, or worse. Guard and villager reactions vary based on the crime's severity.
What Happens When You’re Caught?

Guards will report you immediately if they witness a crime. Civilians can also report you, triggering an investigation. Upon apprehension, you have options:
1. Pay the Fine
The simplest solution, though the cost varies wildly. Minor theft might cost a few Groschen, but murder could bankrupt you or lead to harsher penalties.
2. Talk Your Way Out
High Speech or Charisma skills can persuade guards to let you go, most effective for minor offenses. Serious crimes are much harder to talk your way out of.
3. Run for It
A risky option. Guards will pursue you, temporarily making you a wanted man. Leaving town and returning later might still result in recognition unless you change clothes or bribe officials.
4. Accept the Punishment
If escape or payment is impossible, face the consequences, which vary depending on the crime committed.
How Punishments Work in Kingdom Come: Deliverance 2

Punishments range from minor inconveniences to execution, depending on the crime's severity:
1. Pillory (Public Humiliation)
Minor offenses like trespassing or accidental assault result in confinement in the pillory for a few in-game days. This damages your reputation, leading to public mockery.
2. Caning (Physical Punishment)
A physical punishment for mid-tier crimes like assault and theft, reducing your health and stamina.
3. Branding (Permanent Criminal Status)
Reserved for repeat offenders or serious crimes like murder or significant theft. You'll be branded, treated as a criminal, and merchants will refuse to trade with you.
4. Execution (Game Over)
The ultimate penalty for severe crimes, typically multiple murders.
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How Crime Affects Your Reputation
Reputation significantly impacts how NPCs treat you. Crimes make townsfolk suspicious or hostile.
How Reputation Works
Each town and faction tracks your reputation independently. A low reputation limits interactions, while a high reputation unlocks discounts, extra dialogue, and special opportunities. Guards will search you more frequently if they suspect past crimes. Improving your reputation requires community service, donations, and paying fines. This system bears resemblance to Honor in Red Dead Redemption 2.
How to Avoid Getting Caught
The crime system is a game mechanic; use it strategically. However, caution is key to avoiding capture:
- Minimize Witnesses: Check your surroundings before committing crimes. If seen, change your disguise.
- Nighttime Operations: Commit crimes under the cover of darkness for better concealment.
- Wisely Sell Stolen Goods: Stolen items are marked; sell them to fences or black market dealers far from the crime scene.
This guide covers crime and punishment in Kingdom Come: Deliverance 2.