Doom's Unlikely PDF Port: A Testament to its Enduring Legacy
A high school student's remarkable achievement—porting the iconic 1993 game, Doom, to a PDF file—has once again demonstrated the game's remarkable adaptability. While offering a less-than-optimal, albeit playable, experience due to its slow speed, this feat adds to the already extensive list of unconventional platforms on which Doom has been successfully executed.
Doom's compact size (a mere 2.39 megabytes) is a key factor contributing to its portability. This has fueled a trend among programmers and gaming enthusiasts to run Doom on everything from refrigerators and alarm clocks to car stereos. Recent examples include a playable version on the Nintendo Alarmo and within the game Balandro, both showcasing performance limitations but highlighting ingenuity.
GitHub user ading2210, the high school student behind the PDF port, leveraged JavaScript's capabilities within the PDF format. However, the inherent limitations of rendering 320x200 resolution using text boxes resulted in a monochrome, soundless, text-free experience with an 80ms frame rate. Despite these drawbacks, the game remains playable.
The enduring appeal of these unconventional ports isn't about achieving optimal performance. Instead, they underscore the boundless creativity of players and the enduring legacy of Doom. Over three decades after its release, Doom continues to inspire and captivate, proving its lasting relevance in the gaming world. The future undoubtedly holds even more unexpected platforms for this legendary game.