In a recent analysis, Matthew Ball suggested that if Rockstar and Take-Two set new pricing standards for AAA games, it could potentially save the gaming industry. This sparked a debate among players about their willingness to pay $100 for the entry-level edition of Grand Theft Auto 6. Surprisingly, a survey revealed that over one-third of nearly 7,000 respondents were willing to pay this amount for the basic version of Rockstar's new sandbox game, despite Ubisoft's trend of pushing extended editions.
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Matthew Ball's statement about publishers selling games for $100 to save the industry went viral, suggesting that Rockstar and Take-Two could lead the way for other companies. This discussion comes at a time when Rockstar has announced updates for Grand Theft Auto V and Grand Theft Auto Online in 2025, aiming to bring the PC version in line with the PS5 and Xbox Series versions. While specifics remain under wraps, these updates are expected to go beyond mere visual enhancements.
Currently exclusive to PS5 and Xbox Series users, the GTA+ subscription might soon be extended to PC gamers. Additionally, features like Hao's exclusive car modifications, which allow vehicles to reach extremely high speeds, are available on consoles but not on PC. There's a strong possibility that these extreme turbo-tuning options will become available on PC in the near future, enhancing the gaming experience across platforms.