Marathon will not be a free-to-play game but will be a premium title. Dive deeper to understand Marathon's pricing strategy and the reasons behind the exclusion of proximity chat.
Marathon Development Updates
Marathon Will Not Be Free-To-Play
Marathon's director has officially confirmed that the game will not follow the free-to-play model but will instead be a premium title. During a live gameplay showcase on April 13, Bungie, the developers behind Marathon, unveiled the game's release date and showcased a new gameplay trailer. However, the price of the game remains under wraps, sparking curiosity among fans about its monetization strategy.
In an insightful episode of the Friends Per Second podcast on April 14, Marathon Director Joe Ziegler clarified the game's pricing approach. He stated, "We’re hoping that what we’re showing is exciting enough that someone is going to take the leap with us, but we are also committed to delivering on seasons past this that will continuously offer to evolve the game without an increase to the box price."
Ziegler expressed confidence in the game's current state and the team's dedication to enhancing its appeal. He noted, "Everyone’s got their own definition of what is the right price." This statement has led to widespread speculation on social media about Marathon's potential price range. Bungie further clarified via a Twitter (X) post on April 13 that Marathon will not be a full-priced title but a premium one, with more detailed pricing information to be announced this summer.
Marathon Will Not Have Proximity Chat
Proximity chat, a feature that allows players to communicate based on their in-game proximity, has become a staple in many multiplayer games, enhancing immersion and interaction. However, it also introduces the risk of toxic behavior, which can detract from the gaming experience.
Bungie has decided to forego proximity chat in Marathon to foster a safer gaming environment. In a recent interview with PC Gamer, Ziegler explained the decision, saying, "When it comes to prox chat, I don't think we're against the experience of it, to be fair. I think the challenge is how to make sure we're creating a safe environment for players inside of that space."
Ziegler emphasized the team's commitment to player safety and acknowledged the current lack of a solution to mitigate the toxicity associated with proximity chat. While this decision may limit certain interactive elements, such as negotiating with opposing teams in this extraction shooter, Bungie remains open to revisiting the feature if a viable solution emerges. Ziegler concluded, "I think that's where we stand right now. Like, if it was magical and we could somehow come up with that solution, I think we totally would do it. But right now, it is a challenge that many companies are trying to figure out."
Marathon is slated for release on September 23, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. Stay tuned for more updates by checking out our related articles below!