Today marks the 10th anniversary of *Bloodborne*, and fans are commemorating the occasion with yet another Return to Yharnam community event. FromSoftware's masterpiece, released on March 24, 2015, for the PlayStation 4, not only solidified the Japanese developer's status as one of the greatest in the industry but also garnered widespread critical and commercial success. The game's success led many to anticipate a sequel or remaster in the style of the Dark Souls series. However, a decade later, there has been no follow-up from Sony in the form of a current-gen remaster, sequel, or even a next-gen update that could bring the game to 60fps. The silence from Sony on this front continues to baffle and frustrate fans who have been vocal about their desire for more *Bloodborne* content.
Earlier this year, some insight into this situation was provided by Shuhei Yoshida, a PlayStation legend who has since left Sony. In an interview with Kinda Funny Games, Yoshida shared his personal theory on why there has been no update or remaster for *Bloodborne*. He emphasized that this was not based on insider information but his own speculation. Yoshida suggested that Hidetaka Miyazaki, the president of FromSoftware and the mastermind behind *Bloodborne*, might be reluctant to let anyone else touch the project due to his deep personal attachment to it. Despite Miyazaki's success with subsequent titles like *Dark Souls 3*, *Sekiro: Shadows Die Twice*, and the blockbuster *Elden Ring*, Yoshida believes that Miyazaki's busy schedule and respect for his original vision might be the reasons behind the lack of further *Bloodborne* developments.The Best PS4 Games (Summer 2020 Update)
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Miyazaki's busy schedule with projects like Dark Souls 3, Sekiro: Shadows Die Twice, and Elden Ring, along with running FromSoftware, could explain his lack of focus on Bloodborne. He has often sidestepped questions about the game, mentioning that FromSoftware does not own the IP. However, he did acknowledge last year that the game would benefit from being available on more modern hardware.
In the absence of official updates, fans and modders have taken matters into their own hands. Notable efforts include a 60fps mod created by Lance McDonald, which was unfortunately hit with a DMCA takedown from Sony Interactive Entertainment. Similarly, Lilith Walther's projects like Nightmare Kart and the Bloodborne PSX demake have also faced copyright claims. Meanwhile, the tech community has made strides in PS4 emulation, with Digital Foundry reporting a breakthrough that allows Bloodborne to be played at 60fps on PC via the ShadPS4 emulator. This development might have prompted Sony's aggressive stance on fan-made projects, though Sony has not responded to requests for comment.
With no official word from Sony, Bloodborne enthusiasts continue to organize community events like the Return to Yharnam, which kicks off today on the game's 10th anniversary. Participants are encouraged to start new characters, summon as many random cooperators and invaders as possible, and leave in-game messages to signify their participation in this community-driven celebration. As it stands, these fan-led initiatives might be the only way for the Bloodborne community to keep the spirit of the game alive.