Unfrozen Studio, the minds behind Heroes of Might & Magic: Olden Era, have unveiled further details about the intriguing Swarm faction, following its initial teaser. The team delved into the inspiration behind this unique castle, tracing its evolution from the initially conceived "Inferno" faction to the final, chilling "Swarm," and revealing the unfolding narrative on the continent of Jadame.
The Swarm's defining characteristic is its remarkable adaptability. Certain creatures possess abilities directly influenced by the enemy unit's level; the greater the disparity, the more devastating the attack. Others, such as mantises, boast a strategic edge, selecting from three distinct abilities each round. Furthermore, creatures like worms and locusts exhibit a gruesome yet effective survival mechanism: consuming corpses to heal and enhance their power—a skill even your heroes can master.
In Olden Era, the mantle of demonic threat falls upon this insectoid race, previously only briefly mentioned in Might & Magic 8. While respecting established lore, the developers infused the Swarm with elements of body horror and occultism, transforming them into far more than a simple insect colony. The Swarm is revealed as a devoted cult, bound to a singular, tyrannical ruler, each member a cog in a vast collective consciousness, existing solely to execute its master's commands.
Gameplay revolves around the Swarm's "mono-faction" mechanic, rewarding players who field exclusively Swarm units, as they synergistically enhance one another. A strategic advantage lies in the ability to summon cocoons, their health directly tied to the army's overall size. The resulting larvae emerge as temporary units, adding dynamic adaptability to battlefield strategies.
The Swarm's playstyle is aggressive and confrontation-focused, leveraging its unique abilities which shift based on enemy strength, and the ability to consume corpses for healing and empowerment. This offers players a dramatically different combat approach.