Josef Fares, the creative mind behind Hazelight Studios, recently shed light on the much-anticipated game, Split Fiction, during an insightful interview. Fares reiterated the studio's steadfast commitment to steering clear of live-service models and microtransactions, emphasizing their dedication to crafting unparalleled gaming experiences. He firmly stated, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In his conversation with MinnMax, Fares revealed that the central storyline of Split Fiction is expected to last between 12 to 14 hours, a duration that mirrors the acclaimed It Takes Two. For those eager to dive deeper, the inclusion of optional missions and additional content could extend the gameplay experience to 16-17 hours.
While Hazelight has carved a niche in the co-op gaming genre, Fares hinted at the studio's openness to venturing into single-player territory in the future. He also disclosed that the budget for Split Fiction is double that of It Takes Two. Despite this significant investment, Hazelight remains committed to a no-DLC policy, ensuring that all features are available to players right from the game's launch on March 6th. Split Fiction will be available globally on PC, PS5, and Xbox Series X|S, promising a comprehensive and immersive gaming experience without any additional costs post-launch.