In a recent Bloomberg interview, Avowed's second game director, Carrie Patel, revealed the tumultuous development journey that resulted in discarding two years of work. Obsidian Entertainment initially conceived Avowed as a blend of Destiny and Skyrim, aiming for cooperative exploration within a vast open world, incorporating multiplayer elements.
The 2020 teaser trailer, while exciting for fans, masked the game's incomplete state. Months later, the decision was made to completely overhaul the project. The trailer now serves as a testament to a discarded prototype, vastly different from the final release.
Following the reboot, Patel took the reins as game director, reimagining Avowed. She moved away from the Skyrim and Destiny influences, abandoning the open-world design and multiplayer features. Instead, Obsidian adopted its signature zone-based structure, focusing on a compelling single-player narrative deeply rooted in the Pillars of Eternity lore.
This mid-development restart presented immense challenges, comparable to filmmaking without a script. Teams worked intensely amidst uncertainty as leadership solidified a cohesive vision. Despite these obstacles, development continued for another four years before Avowed's eventual release.