The cancellation of the Wonder Woman game and the subsequent closure of Monolith Productions by Warner Bros. disappointed many fans. However, comic book writer and consultant Gail Simone, who worked with Monolith on the project, revealed the game's exceptional quality.
Simone described the canceled title as "absolutely amazing." While unable to share specifics, she assured fans that the game aimed to be more than just great; it was intended as a benchmark, a truly exceptional Wonder Woman experience—a monumental epic.
Simone highlighted the team's unwavering dedication. "Everyone gave 100%," she stated. "Programmers, artists, designers—the entire team deeply cared about creating a near-perfect product. I rarely encounter such commitment to excellence."
Monolith reportedly poured significant resources into deeply integrating the game with the DC Universe, ensuring authenticity and depth. Simone believes fans of the comics would have considered it a "dream come true." Despite its cancellation, the project stands as a testament to the studio's ambition and creativity, a potential landmark in superhero gaming that sadly never saw release.