CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive and believable world.
Game director Sebastian Kalemba outlined their approach: “Our rule is: every NPC should seem to be living their own life, with their own story.”
This is evident in the first trailer, showcasing the village of Stromford. Villagers adhere to local superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further explained their commitment to realism: “We aim for maximum realism – in appearance, facial expressions, and behavior. This will create deeper immersion. We’re striving for unprecedented quality.”
Developers intend to give each village and character unique traits and narratives, reflecting the cultural nuances and beliefs of isolated communities.
The Witcher 4's 2025 release date has fans eagerly anticipating further details on this innovative approach to world and character building.