Elden Ring Nightreign: No In-Game Messaging, But Enhanced Asynchronous Features
FromSoftware has confirmed a significant departure from the traditional Soulsborne formula for its upcoming title, Elden Ring Nightreign. Unlike its predecessor, Nightreign will not feature an in-game messaging system. This decision, according to game director Junya Ishizaki, is a practical one, driven by the game's fast-paced, multiplayer-focused design. The anticipated shorter play sessions (around 40 minutes) would leave insufficient time for players to engage with the messaging system effectively.
The absence of messaging doesn't mean a complete removal of asynchronous gameplay elements. In fact, FromSoftware plans to enhance existing features. The bloodstain mechanic, for example, will return, offering players even more insight into other players' deaths and the opportunity to loot their spectral remains.
A More Focused, Intense Experience
The omission of the messaging system aligns with FromSoftware's vision for a "compressed RPG" in Nightreign. The aim is to create a consistently intense experience with minimal downtime, achieved partly through the game's planned three-day structure. This focus on a more streamlined and action-packed experience is a key differentiator from the original Elden Ring.
While a 2025 release window has been announced, a precise launch date for Elden Ring Nightreign remains unconfirmed.