Home News Andrew Hulshult 2024 Interview: DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More

Andrew Hulshult 2024 Interview: DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More

Author : Mia Jan 07,2025

This extensive interview with Andrew Hulshult, a prominent video game composer, delves deep into his career, creative process, and personal influences. From his early work on resurrected classics like Rise of the Triad (ROTT) and the canceled Duke Nukem 3D Reloaded, to his impactful contributions to modern titles like DOOM Eternal, Dusk, Amid Evil, and Nightmare Reaper, Hulshult discusses the evolution of his musical style and the challenges of working within different game aesthetics.

Andrew Hulshult Interview Image

The conversation covers a wide range of topics:

  • Early Career: Hulshult recounts his unexpected rise to prominence after initially considering leaving the game industry. He emphasizes the importance of balancing artistic vision with financial stability.
  • Misconceptions about Game Music: He addresses common misunderstandings about the ease and scope of video game composition, highlighting the collaborative nature of the work and the need for strong communication with developers.
  • Specific Game Soundtracks: He details his approach to each soundtrack, emphasizing respect for source material while injecting his unique style. Discussions include his work on ROTT 2013, Bombshell, Dusk, Amid Evil (including the impact of a family emergency on the DLC soundtrack), Nightmare Reaper, and Prodeus. He shares anecdotes about the creative process and collaborative efforts with developers.
  • Musical Influences and Style: Hulshult discusses his metal influences, his evolving sound, and how he avoids being typecast. He reflects on the challenges and rewards of incorporating diverse musical elements into his work.
  • Gear and Equipment: The interview includes a detailed look at his current guitar setup, including his preferred guitars, pickups, strings, amps, and effects pedals.
  • Working on Iron Lung: He provides insights into his experience composing for Markiplier’s film, Iron Lung, highlighting the differences between composing for games and film.
  • IDKFA and DOOM Eternal DLC: He discusses the unexpected journey of his IDKFA project, from a fan-made soundtrack to its official inclusion in the DOOM Eternal DLC. He shares his experience working with id Software and the creative process behind iconic tracks like "Blood Swamps".
  • Future Projects: He touches upon potential future projects, including possible DLC for Prodeus and the possibility of revisiting older soundtracks.
  • Personal Life and Routine: Hulshult shares insights into his daily routine, emphasizing the importance of sleep and a structured approach to his work.

The interview concludes with discussions on his favorite bands, both inside and outside the gaming world, and a hypothetical scenario where he could compose for any game or movie. He also shares a personal anecdote about a cherished piece of music memorabilia.

This interview provides a comprehensive overview of Andrew Hulshult's career and insights into the world of video game music composition. It showcases his passion, dedication, and the creative journey behind some of the most memorable soundtracks in recent gaming history.

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